We were delighted to show the Kitten Time demo on a Vive at last night’s NI Game Awards event. It’s rewarding to see that people are still enthusiastic about the idea of kittens in VR, and that oooh and ahhh noise they make when petting them is still just as gratifying! It was especially nice that it was one person’s first experience in VR, and they were suitably blown away by it.
We’re looking forward to having a captive local audience when we have larger changes to show!
Come along and try out the Kitten Time demo at 3D camp Dublin!
A terrific time was had in Dublin, thank you so much to James Corbett for the invitation, and to everyone who kindly came and tried out the demo and gave useful feedback. Special thanks also to Nigel McAlpine, who was a massive help with the Vive setup not once but twice, since it had to be moved due to interference!
It’s so lovely to see everyone’s delighted reaction when the kittens roll over and purr, and really reinforces all the work we put into tweaking the haptics. We got some useful tips on what we will need to include in a tutorial for people less used to the Vive and VR teleporting in general, and there are always interesting things to learn from which objects people are drawn to interact with.
As always it was great to see good friends from the game dev community, too, and gratifying to hear them say unexpectedly nice things about our stage of development. Love you lots!
Victoria and I just came back from InspireFest in Dublin, and we’re feeling pretty inspired! It was amazing to talk to so many tech investors and entrepreneurs who have been on this journey before us, and had so much great advice to give.
Advice about running your business, developing your ideas and your value, pitching, investing, mentoring, public speaking, the future of tech… just two days of real insight and inspiration and great networking.
Some new potential projects, too. Watch this space for more news as it happens!
Wheeee…. I just did a massive talk about VR development! Well… it felt massive, because it was in the main room and it was the final talk of the whole conference! But it was great. I had to water things down a little so as not to lose people along the journey, as VR is not too mainstream yet, but I think they did okay! Here’s a link!
User Interface and User Experience are so entangled in VR, and as a developer you can affect more than you think from within the Engine. Like good code standards, we should take pride in only producing VR games which implement good basic practice for user comfort, and all the major manufacturers have issued best practice guidelines. This presentation takes a look at some of the new challenges VR presents, and how you can compensate for them in your code and in your design. Forewarned is forearmed.
Glenn also demoed Kitten Time in a side room, and had some really amazing comments. And the conference as a whole was teriffic. Just full of great developers who really know their stuff and are sharing with each other. Brilliant day!